[Development] Suggestion on QML portability
lincoln.ramsay at nokia.com
Wed Jul 18 05:28:02 CEST 2012
On 07/18/2012 05:17 AM, ext Andreas Aardal Hanssen wrote:
> My point is simply that Qt 5 is best served with a painting backend for
> QML 2 that can support non-OpenGL technologies.
I don't want to start a flame war here but I always wondered why
"QtQuick 2" had to mean SceneGraph/OpenGL and why the new/changed QML
types couldn't be separate to the "display engine".
Obviously from a C++ perspective you have to know which engine you're
using but the QML environment is insulated from the display engine, right?
Maybe it's because the QML types are implemented in C++ that makes it
difficult to support them across display engines...
Lincoln Ramsay - Senior Software Engineer
Qt Development Frameworks, Nokia - http://qt.nokia.com/
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