[Interest] UIKit setup
Jon Ander Peñalba
jonan88 at gmail.com
Wed Jan 25 15:29:47 CET 2012
My employee is interested in using Qt for some of it's iPhone and iPad apps
and I'm trying to test how much is supported.
The problem is I've haven't been able to even compile it.
This are the exact steps I've followed (Qt is downloaded
../qt-everywhere-opensource-src-4.8.0/configure -qpa -xplatform
qpa/macx-iphonesimulator-g++ -arch i386 -developer-build -release -opengl
es2 -no-accessibility -no-qt3support -no-multimedia -no-phonon-backend
-no-webkit -no-scripttools -no-openssl -no-sql-mysql -no-sql-odbc -no-cups
-no-iconv -no-dbus -static -nomake tools -nomake demos -nomake docs -nomake
examples -nomake translations
And this the error I get:
The OpenGL ES 2.0 functionality test failed!
You might need to modify the include and library search paths by editing
QMAKE_INCDIR_OPENGL_ES2, QMAKE_LIBDIR_OPENGL_ES2 and QMAKE_LIBS_OPENGL_ES2
I saw in the Qt Labs Developer Blog that this might happen if you have an
old version of the SDK, but I have version 4.3 and I've checked all the
paths in mkspecs/qpa/macx-iphonesimulator-g++/qmake.conf
Any idea of how to solve it or what could be causing it?
Thanks in advance,
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