<div dir="ltr"><div class="gmail_extra">Hi,<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Feb 22, 2018 at 2:54 PM, Jérôme Godbout <span dir="ltr"><<a href="mailto:godboutj@amotus.ca" target="_blank">godboutj@amotus.ca</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p style="margin-top:0;margin-bottom:0">For OpenGL, you might want to take a look at Qt3D if it suit your need. Either can easily do the OpenGl part if you render to a texture and fill the widgets or item painting with it.</p>
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<p style="margin-top:0;margin-bottom:0">I for one would go Qml, since it's the new thing with more development on it, which seem more future proof. At my last job we did full fledge CAD software with Qml and 3D rendering to texture without too much problems.</p>
</div></div></blockquote><div><br></div><div>I have my own rendering and own data structure, I have very large 3D model and I guess using Qt3D will need its own data structuring, doubling the necessary memory <br></div><div>Â </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div id="m_-732124631237388724divtagdefaultwrapper" style="font-size:12pt;color:#000000;font-family:Calibri,Helvetica,sans-serif" dir="ltr"><p style="margin-top:0;margin-bottom:0">
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<p style="margin-top:0;margin-bottom:0">If you are able to check for the Vulkan, you might want to design your application with that in mind, since it might replace your OpenGL in the future.</p></div></div></blockquote><div><br></div><div>Vulkan is definitely too low level for me.<br></div><div><br><br></div></div></div></div>