[Ci-reports] fail on ssh://codereview.qt-project.org:29418/qt/qtbase#dev

Qt Continuous Integration System ci-noreply at qt-project.org
Tue Feb 19 02:23:27 CET 2013


Autotest `tst_qopengl' failed :(

  Testing tst_QOpenGL
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(385) : failure location
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(386) : failure location
  Totals: 16 passed, 2 failed, 0 skipped
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  ********* Start testing of tst_QOpenGL *********
  Config: Using QTest library 5.1.0, Qt 5.1.0
  PASS   : tst_QOpenGL::initTestCase()
  PASS   : tst_QOpenGL::sharedResourceCleanup(Using QWindow)
  PASS   : tst_QOpenGL::sharedResourceCleanup(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QWindow)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QWindow)
  PASS   : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::fboSimpleRendering(Using QWindow)
  PASS   : tst_QOpenGL::fboSimpleRendering(Using QOffscreenSurface)
  QWARN  : tst_QOpenGL::fboRendering(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  PASS   : tst_QOpenGL::fboRendering(Using QWindow)
  QWARN  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(385) : failure location
  FAIL!  : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
  .\tst_qopengl.cpp(386) : failure location
  PASS   : tst_QOpenGL::fboHandleNulledAfterContextDestroyed()
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type
  
  "
  PASS   : tst_QOpenGL::openGLPaintDevice(Using QWindow)
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  QWARN  : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type
  
  "
  PASS   : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface)
  PASS   : tst_QOpenGL::aboutToBeDestroyed()
  QWARN  : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
  
  "
  PASS   : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero()
  PASS   : tst_QOpenGL::cleanupTestCase()
  Totals: 16 passed, 2 failed, 0 skipped
  ********* Finished testing of tst_QOpenGL *********
  QtQA::App::TestRunner: test failure could be reproduced twice consecutively
  QtQA::App::TestRunner: end tst_qopengl: 1 seconds, exit code 2

  Build log: http://testresults.qt-project.org/ci/QtBase_dev_Integration/build_00353/win64-msvc2012_developer-build_qtnamespace_Windows_8/log.txt.gz

  Tested changes (refs/builds/dev_1361230010):
    http://codereview.qt-project.org/48031 [PS9] - Clean up how we build against SDKs on Mac OS
    http://codereview.qt-project.org/47550 [PS4] - Add support for intermediate certificates to server sockets.
    http://codereview.qt-project.org/47526 [PS4] - Store the local certificate in a QList.



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