[Ci-reports] fail on ssh://codereview.qt-project.org:29418/qt/qtbase#dev
Qt Continuous Integration System
ci-noreply at qt-project.org
Wed Mar 13 10:38:51 CET 2013
Autotest `tst_qopengl' failed :(
Testing tst_QOpenGL
FAIL! : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
.\tst_qopengl.cpp(385) : failure location
FAIL! : tst_QOpenGL::fboRendering(Using QOffscreenSurface) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
.\tst_qopengl.cpp(386) : failure location
Totals: 16 passed, 2 failed, 0 skipped
QtQA::App::TestRunner: test failed, running again to see if it is flaky...
********* Start testing of tst_QOpenGL *********
Config: Using QTest library 5.1.0, Qt 5.1.0
PASS : tst_QOpenGL::initTestCase()
PASS : tst_QOpenGL::sharedResourceCleanup(Using QWindow)
PASS : tst_QOpenGL::sharedResourceCleanup(Using QOffscreenSurface)
PASS : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QWindow)
PASS : tst_QOpenGL::multiGroupSharedResourceCleanup(Using QOffscreenSurface)
PASS : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QWindow)
PASS : tst_QOpenGL::multiGroupSharedResourceCleanupCustom(Using QOffscreenSurface)
PASS : tst_QOpenGL::fboSimpleRendering(Using QWindow)
PASS : tst_QOpenGL::fboSimpleRendering(Using QOffscreenSurface)
QWARN : tst_QOpenGL::fboRendering(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
.\tst_qopengl.cpp(385) : failure location
FAIL! : tst_QOpenGL::fboRendering(Using QWindow) Pixel Max fuzz (1) exceeded: (255,0,0,255) vs (0,0,255,255)
.\tst_qopengl.cpp(386) : failure location
QWARN : tst_QOpenGL::fboRendering(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
PASS : tst_QOpenGL::fboRendering(Using QOffscreenSurface)
PASS : tst_QOpenGL::fboHandleNulledAfterContextDestroyed()
QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
QWARN : tst_QOpenGL::openGLPaintDevice(Using QWindow) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type
"
PASS : tst_QOpenGL::openGLPaintDevice(Using QWindow)
QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
QWARN : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface) QOpenGLShader::link: "(45,5-34): warning X3206: implicit truncation of vector type
"
PASS : tst_QOpenGL::openGLPaintDevice(Using QOffscreenSurface)
PASS : tst_QOpenGL::aboutToBeDestroyed()
QWARN : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero() QOpenGLShader::link: "(45,5-29): warning X3206: implicit truncation of vector type
"
PASS : tst_QOpenGL::QTBUG15621_triangulatingStrokerDivZero()
PASS : tst_QOpenGL::cleanupTestCase()
Totals: 16 passed, 2 failed, 0 skipped
********* Finished testing of tst_QOpenGL *********
QtQA::App::TestRunner: test failure could be reproduced twice consecutively
QtQA::App::TestRunner: end tst_qopengl: 1 seconds, exit code 2
Build log: http://testresults.qt-project.org/ci/QtBase_dev_Integration/build_00605/win64-msvc2012_developer-build_qtnamespace_Windows_8/log.txt.gz
Tested changes (refs/builds/dev_1363159776):
http://codereview.qt-project.org/50321 [PS2] - remove pointless DBUS_PATH includes
http://codereview.qt-project.org/50167 [PS2] - QStandardPaths::displayName() is unavailable when bootstrapped
http://codereview.qt-project.org/50647 [PS1] - Make the QDBusVirtualObject docs public.
http://codereview.qt-project.org/49828 [PS1] - Draw StatusBar with gradient on mac
http://codereview.qt-project.org/49451 [PS3] - Add Qt::AA_UseHighDpiPixmaps.
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