[Ci-reports] fail on ssh://codereview.qt-project.org:29418/qt/qtdeclarative#stable

Qt Continuous Integration System ci-noreply at qt-project.org
Tue Oct 29 16:44:13 CET 2013


Autotests `tst_qqmlprofilerservice' and `tst_rendernode' failed :(

  Testing tst_QQmlProfilerService
  FAIL!  : tst_QQmlProfilerService::scenegraphData() 'm_process->output().indexOf(QLatin1String("tick")) != -1' returned FALSE. ()
     Loc: [tst_qqmlprofilerservice.cpp(454)]
  Totals: 7 passed, 1 failed, 0 skipped
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  ********* Start testing of tst_QQmlProfilerService *********
  Config: Using QtTest library 5.2.0, Qt 5.2.0
  PASS   : tst_QQmlProfilerService::initTestCase()
  PASS   : tst_QQmlProfilerService::blockingConnectWithTraceEnabled()
  PASS   : tst_QQmlProfilerService::blockingConnectWithTraceDisabled()
  PASS   : tst_QQmlProfilerService::nonBlockingConnect()
  PASS   : tst_QQmlProfilerService::pixmapCacheData()
  FAIL!  : tst_QQmlProfilerService::scenegraphData() 'm_process->output().indexOf(QLatin1String("tick")) != -1' returned FALSE. ()
     Loc: [tst_qqmlprofilerservice.cpp(454)]
  QDEBUG : tst_QQmlProfilerService::scenegraphData() Process State: "running"
  QDEBUG : tst_QQmlProfilerService::scenegraphData() Application Output: "QML Debugger: Waiting for connection on port 13773...
  QOpenGLShader::compile(Vertex): 0:19(2): error: syntax error, unexpected ';', expecting $end
  
  "
  QDEBUG : tst_QQmlProfilerService::scenegraphData() Connection State: "Connected, got hello"
  QDEBUG : tst_QQmlProfilerService::scenegraphData() Client State: "Enabled"
  PASS   : tst_QQmlProfilerService::profileOnExit()
  PASS   : tst_QQmlProfilerService::cleanupTestCase()
  Totals: 7 passed, 1 failed, 0 skipped
  ********* Finished testing of tst_QQmlProfilerService *********
  QtQA::App::TestRunner: test failure could be reproduced twice consecutively
  QtQA::App::TestRunner: end tst_qqmlprofilerservice: 2 seconds, exit code 1
  
  Testing tst_rendernode
  FAIL!  : tst_rendernode::renderOrder() Compared values are not the same
     Actual   (fb.pixel(150, 50))     : 4294967295
     Expected (qRgb(0x00, 0x00, 0xff)): 4278190335
     Loc: [tst_rendernode.cpp(225)]
  FAIL!  : tst_rendernode::messUpState() Compared values are not the same
     Actual   (fb.pixel(x2, y1))      : 4294967295
     Expected (qRgb(0x00, 0x00, 0x00)): 4278190080
     Loc: [tst_rendernode.cpp(253)]
  Totals: 2 passed, 2 failed, 0 skipped
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  ********* Start testing of tst_rendernode *********
  Config: Using QtTest library 5.2.0, Qt 5.2.0
  PASS   : tst_rendernode::initTestCase()
  QWARN  : tst_rendernode::renderOrder() QOpenGLShader::compile(Vertex): 0:19(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::renderOrder() *** Problematic Vertex shader source code ***
  QWARN  : tst_rendernode::renderOrder() #define lowp
  #define mediump
  #define highp
  attribute highp float _qt_order;
  uniform highp float _qt_zRange;
  attribute highp vec4 vertexCoord;
  attribute highp vec4 vertexColor;
  
  uniform highp mat4 matrix;
  uniform highp float opacity;
  
  varying lowp vec4 color;
  
  void main()
  {
      gl_Position = matrix * vertexCoord;
      color = vertexColor * opacity;
      gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
  };
  QWARN  : tst_rendernode::renderOrder() ***
  QWARN  : tst_rendernode::renderOrder() QOpenGLShader::compile(Fragment): 0:9(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::renderOrder() *** Problematic Fragment shader source code ***
  QWARN  : tst_rendernode::renderOrder() #define lowp
  #define mediump
  #define highp
  varying lowp vec4 color;
  
  void main()
  {
      gl_FragColor = color;
  };
  QWARN  : tst_rendernode::renderOrder() ***
  QWARN  : tst_rendernode::renderOrder() QOpenGLShader::compile(Fragment): 0:11(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::renderOrder() *** Problematic Fragment shader source code ***
  QWARN  : tst_rendernode::renderOrder() #define lowp
  #define mediump
  #define highp
  uniform lowp sampler2D tex;
  
  varying highp vec2 t;
  
  void main()
  {
      gl_FragColor = texture2D(tex, t);
  };
  QWARN  : tst_rendernode::renderOrder() ***
  FAIL!  : tst_rendernode::renderOrder() Compared values are not the same
     Actual   (fb.pixel(150, 50))     : 4294967295
     Expected (qRgb(0x00, 0x00, 0xff)): 4278190335
     Loc: [tst_rendernode.cpp(225)]
  QWARN  : tst_rendernode::messUpState() QOpenGLShader::compile(Vertex): 0:19(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::messUpState() *** Problematic Vertex shader source code ***
  QWARN  : tst_rendernode::messUpState() #define lowp
  #define mediump
  #define highp
  attribute highp float _qt_order;
  uniform highp float _qt_zRange;
  attribute highp vec4 vertexCoord;
  attribute highp vec4 vertexColor;
  
  uniform highp mat4 matrix;
  uniform highp float opacity;
  
  varying lowp vec4 color;
  
  void main()
  {
      gl_Position = matrix * vertexCoord;
      color = vertexColor * opacity;
      gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;
  };
  QWARN  : tst_rendernode::messUpState() ***
  QWARN  : tst_rendernode::messUpState() QOpenGLShader::compile(Fragment): 0:9(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::messUpState() *** Problematic Fragment shader source code ***
  QWARN  : tst_rendernode::messUpState() #define lowp
  #define mediump
  #define highp
  varying lowp vec4 color;
  
  void main()
  {
      gl_FragColor = color;
  };
  QWARN  : tst_rendernode::messUpState() ***
  QWARN  : tst_rendernode::messUpState() QOpenGLShader::compile(Fragment): 0:11(2): error: syntax error, unexpected ';', expecting $end
  
  QWARN  : tst_rendernode::messUpState() *** Problematic Fragment shader source code ***
  QWARN  : tst_rendernode::messUpState() #define lowp
  #define mediump
  #define highp
  uniform lowp sampler2D tex;
  
  varying highp vec2 t;
  
  void main()
  {
      gl_FragColor = texture2D(tex, t);
  };
  QWARN  : tst_rendernode::messUpState() ***
  FAIL!  : tst_rendernode::messUpState() Compared values are not the same
     Actual   (fb.pixel(x2, y1))      : 4294967295
     Expected (qRgb(0x00, 0x00, 0x00)): 4278190080
     Loc: [tst_rendernode.cpp(253)]
  PASS   : tst_rendernode::cleanupTestCase()
  Totals: 2 passed, 2 failed, 0 skipped
  ********* Finished testing of tst_rendernode *********
  QtQA::App::TestRunner: test failure could be reproduced twice consecutively
  QtQA::App::TestRunner: end tst_rendernode: 4 seconds, exit code 2

  Build log: http://testresults.qt-project.org/ci/QtDeclarative_stable_Integration/build_01216/linux-g++_no-widgets_Ubuntu_12.04_x64/log.txt.gz

  Tested changes (refs/builds/stable_1383064507):
    http://codereview.qt-project.org/69322 [PS5] - Refactor shaders into seprate GLSL source files



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