[Ci-reports] fail on QtDeclarative_dev_Integration #2068
Qt Continuous Integration System
ci-noreply at qt-project.org
Tue Dec 9 20:06:26 CET 2014
Autotest `tst_qquickanimatedsprite' failed :(
Testing tst_qquickanimatedsprite
FAIL! : tst_qquickanimatedsprite::test_largeAnimation(frameSync) 'maxFrame > maxTextureSize' returned FALSE. ()
tst_qquickanimatedsprite.cpp(256) : failure location
FAIL! : tst_qquickanimatedsprite::test_largeAnimation(no_frameSync) 'maxFrame > maxTextureSize' returned FALSE. ()
tst_qquickanimatedsprite.cpp(256) : failure location
Totals: 5 passed, 2 failed, 0 skipped, 0 blacklisted
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
QtQA::App::TestRunner: test failed, running again to see if it is flaky...
********* Start testing of tst_qquickanimatedsprite *********
Config: Using QtTest library 5.5.0, Qt 5.5.0 (i386-little_endian-ilp32 shared (dynamic) release build; by MSVC 2010)
PASS : tst_qquickanimatedsprite::initTestCase()
PASS : tst_qquickanimatedsprite::test_properties()
PASS : tst_qquickanimatedsprite::test_runningChangedSignal()
PASS : tst_qquickanimatedsprite::test_frameChangedSignal()
FAIL! : tst_qquickanimatedsprite::test_largeAnimation(frameSync) 'maxFrame > maxTextureSize' returned FALSE. ()
tst_qquickanimatedsprite.cpp(256) : failure location
FAIL! : tst_qquickanimatedsprite::test_largeAnimation(no_frameSync) 'maxFrame > maxTextureSize' returned FALSE. ()
tst_qquickanimatedsprite.cpp(256) : failure location
PASS : tst_qquickanimatedsprite::cleanupTestCase()
Totals: 5 passed, 2 failed, 0 skipped, 0 blacklisted
********* Finished testing of tst_qquickanimatedsprite *********
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
Mesa warning: couldn't open dxtn.dll, software DXTn compression/decompression unavailable
QtQA::App::TestRunner: test failure could be reproduced twice consecutively
QtQA::App::TestRunner: end tst_qquickanimatedsprite: 63 seconds, exit code 2
Build log: http://testresults.qt-project.org/ci/QtDeclarative_dev_Integration/build_02068/win32-msvc2010_developer-build_qtnamespace_Windows_7/log.txt.gz
Tested changes (refs/builds/dev_1418147696):
http://codereview.qt-project.org/100583 [PS4] - Default to threaded when using opengl32
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