[Ci-reports] fail on Qt3D_dev_Integration #49
Qt Continuous Integration System
ci-noreply at qt-project.org
Thu Dec 11 20:39:26 CET 2014
Compilation failed :(
LINK : fatal error LNK1181: cannot open input file 'Qt53DInput.lib'
Build log: http://testresults.qt-project.org/ci/Qt3D_dev_Integration/build_00049/win32-msvc2010_Windows_7/log.txt.gz
Tested changes (refs/builds/dev_1418325780):
http://codereview.qt-project.org/101951 [PS1] - Fix initialization order
http://codereview.qt-project.org/101950 [PS1] - Fix parameter priority regression
http://codereview.qt-project.org/100913 [PS7] - UBO handling arrays and structs
http://codereview.qt-project.org/101571 [PS3] - Quick3DParameter: Use QJSValue to QVariantList converter
http://codereview.qt-project.org/101502 [PS4] - Quick3DShaderDataPropertyReader: converts Quick3DShaderDataArray to QVariantList
http://codereview.qt-project.org/101501 [PS4] - Quick3DShaderDataArray
http://codereview.qt-project.org/101332 [PS5] - Quick3DShaderData for QJSValue handling
http://codereview.qt-project.org/101331 [PS4] - Style fix in Quick3DParameter
http://codereview.qt-project.org/100638 [PS4] - QGraphicsHelpers: fixes for bvec uniform uploading
http://codereview.qt-project.org/100621 [PS5] - RenderShaderData: thread synchronization primitives added
http://codereview.qt-project.org/100619 [PS5] - QGraphicsHelperGL3: logging of uniform introspection
http://codereview.qt-project.org/100618 [PS5] - RenderShaderData: update UBO uniform by uniform
http://codereview.qt-project.org/100617 [PS4] - UniformBuffer: update takes an offset
http://codereview.qt-project.org/100522 [PS4] - ShaderUniform: store raw byte size
http://codereview.qt-project.org/100521 [PS4] - QGraphicsHelpers: uniformByteSize method
http://codereview.qt-project.org/100520 [PS4] - QShaderData: property introspection fix
http://codereview.qt-project.org/100519 [PS4] - RenderViewJobUtils preprocess updated
http://codereview.qt-project.org/100518 [PS4] - RenderShaderData: index properties by QString instead of char*
http://codereview.qt-project.org/100517 [PS4] - Removed RenderLight as QAbstractLight is now a QShaderData
http://codereview.qt-project.org/100516 [PS4] - QAbstractLight: subclass of QShaderData
http://codereview.qt-project.org/100515 [PS4] - RenderView/RenderViewJobUtils: removed hard coded processing of lights
http://codereview.qt-project.org/100384 [PS5] - playground-qml example updated to use ShaderData
http://codereview.qt-project.org/100383 [PS5] - QGraphicsContext: UBO support implemented
http://codereview.qt-project.org/100382 [PS5] - RenderView: handles Uniform Block values
http://codereview.qt-project.org/100381 [PS5] - RenderShaderData completed to build UBO
http://codereview.qt-project.org/100379 [PS5] - UniformBuffer: wraps around the GL calls needed to have a UBO
http://codereview.qt-project.org/100378 [PS5] - QUniformPack: contains an array of uniform blocks/buffer
http://codereview.qt-project.org/100377 [PS5] - QGraphicsContext: uniform block methods
http://codereview.qt-project.org/100289 [PS8] - QGraphicsHelper: buildUniformBuffer method
http://codereview.qt-project.org/100288 [PS7] - Unit tests for QGraphicsUtils
http://codereview.qt-project.org/100287 [PS7] - QGraphicsUtils: added methods to help filling UBO buffers
http://codereview.qt-project.org/100286 [PS5] - QGraphicsHelperGL3: store matrix stride and initialize index of uniform blocks
http://codereview.qt-project.org/100285 [PS4] - QGraphicsHelper: bindBufferBase method added
http://codereview.qt-project.org/100149 [PS6] - RenderLight: qDebug removed
http://codereview.qt-project.org/100148 [PS6] - RenderView: add QShaderData
http://codereview.qt-project.org/100147 [PS6] - RenderShaderData
http://codereview.qt-project.org/100146 [PS6] - RenderShader: added getters for uniform and attributes
http://codereview.qt-project.org/100145 [PS6] - QGraphicsHelperGL3/ShaderUniform: store array stride
http://codereview.qt-project.org/100144 [PS6] - QGraphicHelpers: bindUniformBlock method added,
http://codereview.qt-project.org/100143 [PS6] - QGraphicsContext: initialize uniform blocks if helper supports it.
http://codereview.qt-project.org/100142 [PS6] - RenderShader: initialize uniform blocks method added
http://codereview.qt-project.org/100101 [PS6] - QGraphicsHelpers: Add uniform block introspection
More information about the Ci-reports
mailing list