[Ci-reports] fail on Qt_4.8_Integration #2013
Qt Continuous Integration System
ci-noreply at qt-project.org
Fri Dec 12 07:27:01 CET 2014
Autotest `tst_platformsocketengine' failed :(
The test was determined to be flaky, meaning results were not consistent across multiple runs. This might make the problem difficult to reproduce. Also, flaky failures might or might not be related to any recent changes in the source code.
QObject::connect: Cannot connect (null)::destroyed() to QHostInfoLookupManager::waitForThreadPoolDone()
Testing tst_PlatformSocketEngine
FAIL! : tst_PlatformSocketEngine::serverTest() 'socketDescriptor > 0' returned FALSE. ()
.\tst_platformsocketengine.cpp(405) : failure location
QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance() 928.2MB/4.9s: 185.6MB/s
QDEBUG : tst_PlatformSocketEngine::tcpLoopbackPerformance() 777.2MB/4.9s: 155.4MB/s
Totals: 15 passed, 1 failed, 1 skipped
QtQA::App::TestRunner: test failed, running again to see if it is flaky...
QObject::connect: Cannot connect (null)::destroyed() to QHostInfoLookupManager::waitForThreadPoolDone()
********* Start testing of tst_PlatformSocketEngine *********
Config: Using QTest library 4.8.7, Qt 4.8.7
PASS : tst_PlatformSocketEngine::initTestCase()
PASS : tst_PlatformSocketEngine::construction()
PASS : tst_PlatformSocketEngine::simpleConnectToIMAP()
PASS : tst_PlatformSocketEngine::udpLoopbackTest()
PASS : tst_PlatformSocketEngine::udpIPv6LoopbackTest()
PASS : tst_PlatformSocketEngine::broadcastTest()
FAIL! : tst_PlatformSocketEngine::serverTest() 'socketDescriptor > 0' returned FALSE. ()
.\tst_platformsocketengine.cpp(405) : failure location
QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance() 953.6MB/4.9s: 190.7MB/s
PASS : tst_PlatformSocketEngine::udpLoopbackPerformance()
FAIL! : tst_PlatformSocketEngine::tcpLoopbackPerformance() 'socketDescriptor > 0' returned FALSE. ()
.\tst_platformsocketengine.cpp(515) : failure location
PASS : tst_PlatformSocketEngine::readWriteBufferSize()
PASS : tst_PlatformSocketEngine::bind()
PASS : tst_PlatformSocketEngine::networkError()
PASS : tst_PlatformSocketEngine::setSocketDescriptor()
PASS : tst_PlatformSocketEngine::invalidSend()
PASS : tst_PlatformSocketEngine::receiveUrgentData()
SKIP : tst_PlatformSocketEngine::tooManySockets() Certain windows machines suffocate and spend too much time in this test.
.\tst_platformsocketengine.cpp(578) : failure location
PASS : tst_PlatformSocketEngine::cleanupTestCase()
Totals: 14 passed, 2 failed, 1 skipped
********* Finished testing of tst_PlatformSocketEngine *********
QtQA::App::TestRunner: test failed on first and second attempts, but with different behavior each time:
QtQA::App::TestRunner: first attempt: exited with exit code 1
QtQA::App::TestRunner: second attempt: exited with exit code 2
QtQA::App::TestRunner: the test seems to be flaky, please fix this
QtQA::App::TestRunner: this flaky test is being treated as a FAIL
QtQA::App::TestRunner: end tst_platformsocketengine: 16 seconds, exit code 2
Build log: http://testresults.qt-project.org/ci/Qt_4.8_Integration/build_02013/win32-msvc2010_developer-build_Windows_7/log.txt.gz
Tested changes (refs/builds/4.8_1418344269):
http://codereview.qt-project.org/101834 [PS4] - fix glyph's CMAP index might be corrupted
http://codereview.qt-project.org/101883 [PS3] - Fix OpenType fonts with cmap tables on Windows
http://codereview.qt-project.org/101831 [PS3] - Make distance fields rendering work with Opentype CFF fonts
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