[Ci-reports] fail on Qt3D_wip_newapi_Integration #86

Qt Continuous Integration System ci-noreply at qt-project.org
Tue Jun 24 20:19:05 CEST 2014


qt3d failed to compile :(

  Undefined symbols for architecture x86_64:
    "Qt3D::BulletPhysics::RigidBody::qt_metacall(QMetaObject::Call, int, void**)", referenced from:
        vtable for QQmlPrivate::QQmlElement<Qt3D::BulletPhysics::RigidBody> in qt3dquick3dbulletphysicsplugin.o
    "Qt3D::BulletPhysics::RigidBody::qt_metacast(char const*)", referenced from:
        vtable for QQmlPrivate::QQmlElement<Qt3D::BulletPhysics::RigidBody> in qt3dquick3dbulletphysicsplugin.o
    "Qt3D::BulletPhysics::RigidBody::staticMetaObject", referenced from:
        int qmlRegisterType<Qt3D::BulletPhysics::RigidBody>(char const*, int, int, char const*) in qt3dquick3dbulletphysicsplugin.o
        QMetaTypeIdQObject<Qt3D::BulletPhysics::RigidBody*, true>::qt_metatype_id() in qt3dquick3dbulletphysicsplugin.o
    "Qt3D::BulletPhysics::RigidBody::RigidBody(Qt3D::Node*)", referenced from:
        void QQmlPrivate::createInto<Qt3D::BulletPhysics::RigidBody>(void*) in qt3dquick3dbulletphysicsplugin.o
    "Qt3D::BulletPhysics::RigidBody::metaObject() const", referenced from:
        vtable for QQmlPrivate::QQmlElement<Qt3D::BulletPhysics::RigidBody> in qt3dquick3dbulletphysicsplugin.o
    "typeinfo for Qt3D::BulletPhysics::RigidBody", referenced from:
        typeinfo for QQmlPrivate::QQmlElement<Qt3D::BulletPhysics::RigidBody> in qt3dquick3dbulletphysicsplugin.o
  make[5]: *** [/work/build/qt/qtbase/qml/Qt3D/BulletPhysics/libquick3dbulletphysicsplugin.dylib] Error 1
  make[4]: *** [sub-bulletphysics-make_first-ordered] Error 2
  make[3]: *** [sub-imports-make_first-ordered] Error 2
  make[2]: *** [sub-quick3d-make_first-ordered] Error 2
  make[1]: *** [sub-src-make_first] Error 2
  make: *** [module-qt3d] Error 2

  Build log: http://testresults.qt-project.org/ci/Qt3D_wip_newapi_Integration/build_00086/macx-clang_developer-build_OSX_10.9/log.txt.gz

  Tested changes (refs/builds/wip/newapi_1403629439):
    http://codereview.qt-project.org/87471 [PS4] - Add Quick3DBulletPhysics QML plugin
    http://codereview.qt-project.org/87470 [PS3] - Add QSphereCollider
    http://codereview.qt-project.org/87469 [PS3] - Add QAbstractCollider
    http://codereview.qt-project.org/87468 [PS3] - Fix d-pointering of RigidBody
    http://codereview.qt-project.org/87467 [PS3] - d-pointer the Transform component
    http://codereview.qt-project.org/87466 [PS3] - Remove unneeded m_syncNeeded member from CameraLensPrivate
    http://codereview.qt-project.org/87465 [PS3] - Fix d-pointering of CameraLens component
    http://codereview.qt-project.org/87464 [PS3] - d-pointer FrameGraph component
    http://codereview.qt-project.org/87463 [PS3] - d-pointer the core node, entity, component types and export
    http://codereview.qt-project.org/87462 [PS3] - d-pointer Component and use q-pointer already in QObjectPrivate
    http://codereview.qt-project.org/87461 [PS2] - Add basic RigidBody component
    http://codereview.qt-project.org/87460 [PS2] - Add empty shell for a physics aspect using the Bullet engine



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