[Ci-reports] fail on Qt3D_wip_newapi_Integration #87
Qt Continuous Integration System
ci-noreply at qt-project.org
Wed Jun 25 17:31:23 CEST 2014
`make' failed :(
make[4]: *** [sub-bulletphysics-make_first-ordered] Error 3
make[3]: *** [sub-imports-make_first-ordered] Error 2
make[2]: *** [sub-quick3d-make_first-ordered] Error 2
make[1]: *** [sub-src-make_first] Error 2
make: *** [module-qt3d] Error 2
Build log: http://testresults.qt-project.org/ci/Qt3D_wip_newapi_Integration/build_00087/linux-g++_developer-build_qtnamespace_qtlibinfix_Ubuntu_11.10_x64/log.txt.gz
Tested changes (refs/builds/wip/newapi_1403709739):
http://codereview.qt-project.org/87471 [PS5] - Add Quick3DBulletPhysics QML plugin
http://codereview.qt-project.org/87470 [PS4] - Add QSphereCollider
http://codereview.qt-project.org/87469 [PS4] - Add QAbstractCollider
http://codereview.qt-project.org/87468 [PS4] - Fix d-pointering of RigidBody
http://codereview.qt-project.org/87467 [PS4] - d-pointer the Transform component
http://codereview.qt-project.org/87466 [PS4] - Remove unneeded m_syncNeeded member from CameraLensPrivate
http://codereview.qt-project.org/87465 [PS4] - Fix d-pointering of CameraLens component
http://codereview.qt-project.org/87464 [PS4] - d-pointer FrameGraph component
http://codereview.qt-project.org/87463 [PS4] - d-pointer the core node, entity, component types and export
http://codereview.qt-project.org/87462 [PS4] - d-pointer Component and use q-pointer already in QObjectPrivate
http://codereview.qt-project.org/87461 [PS3] - Add basic RigidBody component
http://codereview.qt-project.org/87460 [PS3] - Add empty shell for a physics aspect using the Bullet engine
http://codereview.qt-project.org/88370 [PS1] - Add minimal cmake tests to get past qmake run
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