[Ci-reports] fail on Qt_4.8_Integration #1973

Qt Continuous Integration System ci-noreply at qt-project.org
Wed Sep 24 05:03:01 CEST 2014


Autotest `tst_platformsocketengine' failed :(

The test was determined to be flaky, meaning results were not consistent across multiple runs.  This might make the problem difficult to reproduce.  Also, flaky failures might or might not be related to any recent changes in the source code.

  QObject::connect: Cannot connect (null)::destroyed() to QHostInfoLookupManager::waitForThreadPoolDone()
  Testing tst_PlatformSocketEngine
  FAIL!  : tst_PlatformSocketEngine::serverTest() 'socketDescriptor > 0' returned FALSE. ()
  .\tst_platformsocketengine.cpp(405) : failure location
  QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance() 		1360.2MB/4.9s: 272.0MB/s
  FAIL!  : tst_PlatformSocketEngine::tcpLoopbackPerformance() 'socketDescriptor > 0' returned FALSE. ()
  .\tst_platformsocketengine.cpp(515) : failure location
  Totals: 14 passed, 2 failed, 1 skipped
  QtQA::App::TestRunner: test failed, running again to see if it is flaky...
  QObject::connect: Cannot connect (null)::destroyed() to QHostInfoLookupManager::waitForThreadPoolDone()
  ********* Start testing of tst_PlatformSocketEngine *********
  Config: Using QTest library 4.8.6, Qt 4.8.6
  PASS   : tst_PlatformSocketEngine::initTestCase()
  PASS   : tst_PlatformSocketEngine::construction()
  PASS   : tst_PlatformSocketEngine::simpleConnectToIMAP()
  PASS   : tst_PlatformSocketEngine::udpLoopbackTest()
  PASS   : tst_PlatformSocketEngine::udpIPv6LoopbackTest()
  PASS   : tst_PlatformSocketEngine::broadcastTest()
  PASS   : tst_PlatformSocketEngine::serverTest()
  QDEBUG : tst_PlatformSocketEngine::udpLoopbackPerformance() 		1120.4MB/4.9s: 224.1MB/s
  PASS   : tst_PlatformSocketEngine::udpLoopbackPerformance()
  QDEBUG : tst_PlatformSocketEngine::tcpLoopbackPerformance() 		851.2MB/4.9s: 170.2MB/s
  PASS   : tst_PlatformSocketEngine::tcpLoopbackPerformance()
  PASS   : tst_PlatformSocketEngine::readWriteBufferSize()
  PASS   : tst_PlatformSocketEngine::bind()
  PASS   : tst_PlatformSocketEngine::networkError()
  PASS   : tst_PlatformSocketEngine::setSocketDescriptor()
  PASS   : tst_PlatformSocketEngine::invalidSend()
  FAIL!  : tst_PlatformSocketEngine::receiveUrgentData() 'socketDescriptor > 0' returned FALSE. ()
  .\tst_platformsocketengine.cpp(700) : failure location
  SKIP   : tst_PlatformSocketEngine::tooManySockets() Certain windows machines suffocate and spend too much time in this test.
  .\tst_platformsocketengine.cpp(578) : failure location
  PASS   : tst_PlatformSocketEngine::cleanupTestCase()
  Totals: 15 passed, 1 failed, 1 skipped
  ********* Finished testing of tst_PlatformSocketEngine *********
  QtQA::App::TestRunner: test failed on first and second attempts, but with different behavior each time:
  QtQA::App::TestRunner:   first attempt:  exited with exit code 2
  QtQA::App::TestRunner:   second attempt: exited with exit code 1
  QtQA::App::TestRunner: the test seems to be flaky, please fix this
  QtQA::App::TestRunner: this flaky test is being treated as a FAIL
  QtQA::App::TestRunner: end tst_platformsocketengine: 16 seconds, exit code 1

  Build log: http://testresults.qt-project.org/ci/Qt_4.8_Integration/build_01973/win32-msvc2010_developer-build_Windows_7/log.txt.gz

  Tested changes (refs/builds/4.8_1411509723):
    http://codereview.qt-project.org/93061 [PS4] - Fix libmng test.



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