[Ci-reports] fail on Qt3D_dev_Integration #125

Qt Continuous Integration System ci-noreply at qt-project.org
Thu Jan 22 17:30:49 CET 2015


Qt3D_dev_Integration ยป win32-msvc2010_developer-build_qtnamespace_Windows_7 #125: FAILURE
  Build log: http://testresults.qt-project.org/ci/Qt3D_dev_Integration/build_00125/win32-msvc2010_developer-build_qtnamespace_Windows_7/log.txt.gz

  Tested changes (refs/builds/dev_1421943257):
    http://codereview.qt-project.org/104145 [PS6] - Allow to control the aspects used by a Scene3D
    http://codereview.qt-project.org/104105 [PS7] - Have Scene3DItem deal with input events
    http://codereview.qt-project.org/104104 [PS6] - Use the const_cast once at renderer creation
    http://codereview.qt-project.org/104103 [PS6] - Remove unneeded forward declare
    http://codereview.qt-project.org/104102 [PS6] - The input aspect don't need QWindow anymore
    http://codereview.qt-project.org/104101 [PS6] - Remove the now useless QuickWindow
    http://codereview.qt-project.org/104100 [PS6] - Move CameraController in the input aspect
    http://codereview.qt-project.org/104099 [PS4] - Move the camera update logic in CameraController
    http://codereview.qt-project.org/104098 [PS4] - Turn CameraController into an event filter
    http://codereview.qt-project.org/104097 [PS4] - Allow to query the aspects on the engine
    http://codereview.qt-project.org/104096 [PS4] - Allow the scene to know its engine
    http://codereview.qt-project.org/104095 [PS4] - Don't leak the d-pointer of QScene



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