[Development] Comparing two reals in Qt code
Dominik Holland
dominik.holland at pelagicore.com
Fri Dec 7 17:33:42 CET 2012
Hi,
it took some time to get the code simple, but here is is a little
example code:
import QtQuick 1.0
Rectangle {
id: root
width: 360
height: 360
Item {
id: item
width: 50
height: 50
Rectangle {
id: rect
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
color: "blue"
onWidthChanged: print("widthChanged " + width)
onHeightChanged: print("heightChanged " + height)
}
}
SequentialAnimation {
id: animation
loops: 200
NumberAnimation {
target: item;
property: 'x';
to: 0;
duration: 1000;
easing.type: Easing.OutCubic
}
NumberAnimation {
target: item;
property: 'x';
to: 300;
duration: 1000;
easing.type: Easing.OutCubic
}
}
MouseArea {
anchors.fill: parent
onClicked: {
print("clicked")
animation.restart()
}
}
}
The important thing here are the anchors of rect. If you set this to
anchors.fill: parent it works as expected.
Best Regards
Dominik
On 12/03/2012 08:55 AM, Samuel Rødal wrote:
> On 11/29/2012 03:01 PM, Dominik Holland wrote:
>> Hi all,
>>
>> last month i had some performance problems on a QML animation running on
>> low end hardware (imx233).
>> I debugged that problem and it was caused because of rounding errors
>> during the comparison of two reals.
> What kind of QML code leads to these rounding issues? Would be useful to
> have some examples to go from, before deciding at what level it should
> be fixed.
>
> --
> Samuel
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