[Development] OpenGL in Qt 5.1 and onwards
Thomas Senyk
thomas.senyk at pelagicore.com
Fri Dec 21 17:26:04 CET 2012
On Tue, December 18, 2012 19:28:23 Laszlo Papp wrote:
> On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer <sean.harmer at kdab.com> wrote:
> > Something along those lines but also for Sampler objects where available
> > and higher level too e.g. A set of Texture Unit Configurations and also
> > that supports more features such as texture arrays (layered textures).
>
> Ah, I have just realized we were discussing texture atlas as well that
> could be a reusable component, perhaps.
I agree.
A qml abstraction would be nice to have:
TextureAtlas {
default property list<Image> actions
}
This could be used for your icon-sets or your model-views, or similar.
Not sure if this helps performance that much .. and if it's easy to integrate
into SG?
>
> Laszlo
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