[Development] Changing qreal to a float
thiago.macieira at intel.com
Wed Feb 15 14:45:18 CET 2012
On quarta-feira, 15 de fevereiro de 2012 12.33.18, lars.knoll at nokia.com wrote:
> Just a small nitpick: You won't end up on the wrong side of the river. The
> earth has a diameter of around 40000km. With 24 bits precision, you end up
> with a jitter of just above 2m. You might get wet feet though ;-)
#define __FLT_EPSILON__ 1.19209289550781250000e-7F
Multiply that by 360 (degrees in a latitude) and we've got and error of 0.15".
Multiply it by the circumference (not the diameter) at the equator of
40,075,017 m and we have 4.77m.
That's just one coordinate. The error accumulates with successive operations.
Thiago Macieira - thiago.macieira (AT) intel.com
Software Architect - Intel Open Source Technology Center
Intel Sweden AB - Registration Number: 556189-6027
Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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