[Development] OpenGL Support in Qt5

Thiago Macieira thiago.macieira at intel.com
Mon Jul 16 14:10:25 CEST 2012


On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sletta at nokia.com wrote:
> I both like and dislike the idea. Like because it resolves all the functions
> and that way save a lot of pain and dislike because it adds a lot of
> symbols, and I'm a little bit uncertain on the usecase. 
> 
> Because the functions are not a well defined subclass hierarchy (and nor can
> they be), the user will have to make a compile-time decision about which
> version to code against, making the code less flexible at runtime. Will
> this be a problem? 

Let me ask this. How will Qt 5 work under this scenario:

 - QtGui compiled on a regular Linux box, such as current Fedora, Ubuntu, 
openSUSE, etc.
 - Wayland plugin

The best Wayland plugin's GL integration is "wayland_egl", which requires:
    contains(QT_CONFIG, opengles2)

Do we conclude that Qt 5 should use EGL & OpenGL ES 2 for everything, 
recommend it for everyone, even on desktop systems?

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center
     Intel Sweden AB - Registration Number: 556189-6027
     Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 190 bytes
Desc: This is a digitally signed message part.
URL: <http://lists.qt-project.org/pipermail/development/attachments/20120716/f895b6f1/attachment.sig>


More information about the Development mailing list