[Development] Heads up for Windows devs: ANGLE landing soon

Stephen Chu stephen at ju-ju.com
Thu Nov 1 21:08:21 CET 2012


On 10/23/12 4:26 AM, Jason Barron wrote:
> This is just a heads up for people developing Qt on Windows. We will shortly add a copy of the ANGLE project into the Qt 3rdparty tree and make it the default OpenGL configuration if no other option is given. If you're not familiar with ANGLE, you can read about it here:
>
> http://code.google.com/p/angleproject/
>
> You need to have the DirectX SDK installed to build ANGLE. It works on MSVC and MinGW (both 32-bit and 64-bit). If you would prefer to continue using desktop OpenGL, then simply pass "-opengl desktop" to configure and you should get the same behavior as before. The change on Gerrit is here:
>
> https://codereview.qt-project.org/#change,37290
>
> I'm working on updating the installation and deployment docs as well as writing a blog post to give some more details.
>
> Regards,
> Jason 		 	   		
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I tried to build Qt 5 from git with mingw and ended up with this error:

Project ERROR: Cannot determine DirectX SDK location. Please set 
DXSDK_DIR environment variable.

I thought a copy of angle library is included? Or do we need to install 
DirectX SDK from now on?





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