[Development] Heads up for Windows devs: ANGLE landing soon

Jason Barron jason.barron at outlook.com
Tue Oct 23 10:26:51 CEST 2012

This is just a heads up for people developing Qt on Windows. We will shortly add a copy of the ANGLE project into the Qt 3rdparty tree and make it the default OpenGL configuration if no other option is given. If you're not familiar with ANGLE, you can read about it here:


You need to have the DirectX SDK installed to build ANGLE. It works on MSVC and MinGW (both 32-bit and 64-bit). If you would prefer to continue using desktop OpenGL, then simply pass "-opengl desktop" to configure and you should get the same behavior as before. The change on Gerrit is here:


I'm working on updating the installation and deployment docs as well as writing a blog post to give some more details.


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