[Development] Heads up for Windows devs: ANGLE landing soon
Lars.Knoll at digia.com
Tue Oct 23 12:04:34 CEST 2012
On Oct 23, 2012, at 11:38 AM, Sean Harmer <sean.harmer at kdab.com> wrote:
> On Tuesday 23 October 2012 08:26:51 Jason Barron wrote:
>> This is just a heads up for people developing Qt on Windows. We will shortly
>> add a copy of the ANGLE project into the Qt 3rdparty tree and make it the
>> default OpenGL configuration if no other option is given.
> Hmm, I would much rather this was opt-in rather than being the default and
> having to opt-out. It unnecessarily limits the OpenGL version for people who
> don't have crappy Intel OpenGL drivers on windows.
Well, currently we need this so that Qt runs out of the box on a stock windows installation. This is because stock Windows only supports OpenGL 1.x and we need 2.0 for QML.
> Is it possible to defer the choice to runtime rather than have it at compile
In principle yes, but quite some work to get it done. You need to dynamically reroute all GL calls. The main problem here is that applications using Qt often also call into the GL library directly. But it's out of scope for 5.0.
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