[Development] Proposing reversal of the Math3D qreal->float change

Jedrzej Nowacki jedrzej.nowacki at nokia.com
Thu Sep 13 10:39:48 CEST 2012


On Wednesday 12. September 2012 09.10.52 ext lars.knoll at nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz <andre.poenitz at mathematik.tu-
chemnitz.de> wrote:
> > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> >> On 11/09/2012 13:34, Thiago Macieira wrote:
> >>> I propose we revert it.
> >> 
> >> I propose we (I) fix the affected classes in QtMultimedia
> >> and Qt3D. I'm away on business this week but I will make a
> >> start asap.
> > 
> > I believe I mentioned that before. Anyway:
> > 
> > I think there are (medium term) only two acceptable solutions,
> > none of them perfect:
> > (a) keep everything as it is (or, rather, "was")
> > (b) have fully functional real/double "verticals"
> 
> (c) Turn qreal into a double everywhere

I would love to kill qreal but... please go for (a). The discussion was 
already finished once with conclusion that we should not do anything about it 
for Qt5. Let's stick to the decision. The feature freeze was in February. It 
is time to release not to do major changes.

Cheers,
  Jędrek
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