[Development] Proposing reversal of the Math3D qreal->float change

André Pönitz andre.poenitz at mathematik.tu-chemnitz.de
Thu Sep 13 18:51:19 CEST 2012


On Wed, Sep 12, 2012 at 07:10:52AM +0000, lars.knoll at nokia.com wrote:
> 
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz <andre.poenitz at mathematik.tu-chemnitz.de> wrote:
> 
> > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> >> On 11/09/2012 13:34, Thiago Macieira wrote:
> >>> I propose we revert it.
> >> I propose we (I) fix the affected classes in QtMultimedia
> >> and Qt3D. I'm away on business this week but I will make a
> >> start asap.
> > 
> > I believe I mentioned that before. Anyway:
> > 
> > I think there are (medium term) only two acceptable solutions,
> > none of them perfect:
> > (a) keep everything as it is (or, rather, "was")
> > (b) have fully functional real/double "verticals"
> 
> (c) Turn qreal into a double everywhere

Not sure this would be acceptable to everyone, but it would be fine with
me _personally_. The case I absolutely want to avoid is turning anything
that was a double into single precision as this can render existing 
applications useless.

Andre'



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