[Development] QT5 OpenGL question
Jiergir Ogoerg
f35f22fan at gmail.com
Fri Aug 2 14:01:05 CEST 2013
Thanks, but it's better to use functions wrapped in namespaces when it's
possible (for example - according to Google's C++ coding style) instead of
static methods in classes or methods of class instances or any other
solution when you can just use functions wrapped in namespaces.
And no, Qt5 doesn't allow using glew.
On your later point - could you please elaborate on why you need the GL
function addresses to be context-specific? I've used freeglut and GLFW
before and never cared of had issues with this.
On Fri, Aug 2, 2013 at 1:44 PM, Sean Harmer <sean.harmer at kdab.com> wrote:
> On Friday 02 August 2013 10:05:56 Sze Howe Koh wrote:
> > On 2 August 2013 08:16, Jiergir Ogoerg <f35f22fan at gmail.com> wrote:
> > > Hi,
> > > I'm willing to switch to QT5 with GL,
> > > afaik in Qt5 the GL functions are encapsulated into a class that
> extends
> > > QAbstractOpenGLFunctions and you can't use the GL calls outside that
> class
> > > unless you pass each time a reference to this class.
> > >
> > > Why doesn't it publish the GL functions publicly (not inside a class
> > > instance) like glew and other tools do?
> > >
> > > I'm asking because I have a lib of mine that uses GL calls, what
> should I
> > > do, pass an instance of OpenGLFunctions class to each method in the
> lib? -
> > > that's cumbersome.
> >
> > Hi,
> >
> > To answer your second question, you could use a global pointer to a
> > QOpenGLFunctions_X object -- no need to pass it as around as an
> > argument.
>
> Or set it as a member variable in that class. Or inherit your class from
> QOpenGLFunctions_blah. Or you could resolve global functions yourself. Or
> maybe use GLEW - although I've not tried that with Qt for a while now.
>
> The reason we have these functions on a class rather than globally is that
> the
> function addresses can be context-specific.
>
> Cheers,
>
> Sean
> --
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