[Development] OpenGL in Qt 5.1 and onwards

Sean Harmer sean.harmer at kdab.com
Tue Jan 15 15:34:19 CET 2013


On Tuesday 15 January 2013 15:22:45 Shawn Rutledge wrote:
> On Tue, Jan 15, 2013 at 01:43:56PM +0000, Sean Harmer wrote:
> > Patches for a few things here...
> > 
> > Geometry shaders:
> > https://codereview.qt-project.org/#change,44784
> > https://codereview.qt-project.org/#change,44785
> > 
> > Vertex Array Objects:
> > https://codereview.qt-project.org/#change,44786
> > 
> > Tessellation Shaders:
> > https://codereview.qt-project.org/#change,44787
> > 
> > Timer Queries (still needs higher level helper):
> > https://codereview.qt-project.org/#change,44788
> > 
> > Example of tessellation and geometry shaders (for wireframe) using these
> > patches here:
> > 
> > http://www.kdab.com/~sean/tessellation-03.png
> 
> It looks interesting.  Can you include some example code with the patches?

Sure. Once the patches are closer to being completed I can add an example or 
two to qtbase that shows how to use these classes. If you have any questions 
in the interim just ask.

Cheers,

Sean
--
Dr Sean Harmer | sean.harmer at kdab.com | Senior Software Engineer
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
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