[Development] QSpinBox 1 up/down click changes value by 2 steps
Lorenz Haas
lykurg at gmail.com
Tue Jul 23 07:25:30 CEST 2013
Hi,
for me it all looks like a bug. Have you filed a bug repost
(bugreports.qt-project.org)?
Funny part is when you donwstip it to minimal
#include <QApplication>
#include <QSpinBox>
#include <unistd.h>
class SomeObject : public QObject {
Q_OBJECT
public Q_SLOTS:
void someSlot(int)
{
sleep(1); // Simulate a model that as bit of work to do to
update itself
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QSpinBox spinBox;
spinBox.setValue(35);
spinBox.show();
SomeObject o;
QObject::connect(&spinBox, SIGNAL(valueChanged(int)),
&o, SLOT(someSlot(int)));
return app.exec();
}
#include "main.moc"
the fist click works like expected, all following in/decreases the value
by two.
Best,
Lorenz
Am 22.07.2013 19:35, schrieb Carl Schumann:
> Hi,
>
> I am having some problem with my use of Qt's QSpinBox. In my
> application QSpinBox 1 up/down click changes the boxes value by 2
> steps. (There are two separate valueChanged signals each by one
> step.) The issue appears to be related to the amount of time taken by
> a slot attached to the valueChanged signal. I have attached the
> small amount of source code needed to reproduce the issue, which is
> based on an example in the Qt 4 2nd Edition textbook. I am
> experiencing this bug with Qt 4.8.4. I don't have access to Qt 5
> because of incompatibilities with our Linux distribution. I did try it
> on Qt 4.5.0 and got 3 steps for each click.
>
> I am not sure what expectations are put on slot code. Are slots
> expected to meet time constraints? If no, have I found a bug Qt?
>
> Sincerely,
> Carl Schumann
>
>
>
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