[Development] Qt 5.2

Knoll Lars Lars.Knoll at digia.com
Wed Jun 26 09:35:42 CEST 2013

On 26.06.13 09:19, "Yves Bailly" <yves.bailly at sescoi.fr> wrote:

>Le 25/06/2013 14:38, Knoll Lars a écrit :
>> [...]
>> Most of the functionality of Qt OpenGL is now being offered by Qt Gui
>> Qt Widgets. There's a small feature gap that we would still need to
>> but then we should be able to deprecate the module as well.
>Does "deprecating OpenGL module" mean "deprecating QGLWidget"? Personnaly
>I just hope not, unless there's a replacement. I really need to embed a
>QGLWidget (or more than one) in a GUI with "standard" widgets all around,
>and QWindow seems more for top-level GL display. Moreover OpenGL/ES is way
>too limited for my needs.

See the 'feature gap' note above. This is part of it, and we'd need to
create a replacement in Qt Widgets (aka QOpenGLWidget) before we can
deprecate it.


>Also I'm a bit worried when reading documentation like
>or doc/qtgui/painting-3d.html, seeing they don't even mention QGLWidget...
>But maybe there's a way to "embed" an OpenGL QWindow (or at least
>in a widget?
>Unrelated side note: when reading the documentation about a class, e.g.
>there's no link to "go up" or at least go back to the full class list.
>This is
>for the "offline" doc, the online doc
>has all the needed navigation links in a right-side pane. This pane would
>great to have also in the offline doc.
>      /- Yves Bailly - Software developer   -\
>      \- Sescoi R&D  - http://www.sescoi.fr -/
>"The possible is done. The impossible is being done. For miracles,
>thanks to allow a little delay."
>Development mailing list
>Development at qt-project.org

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