[Development] Qt 5.2

Sletta Gunnar Gunnar.Sletta at digia.com
Wed Jun 26 10:39:25 CEST 2013

On Jun 26, 2013, at 9:19 AM, Yves Bailly <yves.bailly at sescoi.fr>

> Hello,
> Le 25/06/2013 14:38, Knoll Lars a écrit :
>> [...]
>> Most of the functionality of Qt OpenGL is now being offered by Qt Gui and
>> Qt Widgets. There's a small feature gap that we would still need to fill,
>> but then we should be able to deprecate the module as well.
> Does "deprecating OpenGL module" mean "deprecating QGLWidget"? Personnaly
> I just hope not, unless there's a replacement. I really need to embed a
> QGLWidget (or more than one) in a GUI with "standard" widgets all around,
> and QWindow seems more for top-level GL display. Moreover OpenGL/ES is way
> too limited for my needs.

Using QWindow and QOpenGLContext does not imply using OpenGL ES. Both desktop and ES is fully supported.

> Also I'm a bit worried when reading documentation like doc/qtgui/qtgui-index.html
> or doc/qtgui/painting-3d.html, seeing they don't even mention QGLWidget...
> But maybe there's a way to "embed" an OpenGL QWindow (or at least QSurface)
> in a widget?
> Unrelated side note: when reading the documentation about a class, e.g. QWidget,
> there's no link to "go up" or at least go back to the full class list. This is
> for the "offline" doc, the online doc http://qt-project.org/doc/qt-5.0/qtwidgets/qwidget.html
> has all the needed navigation links in a right-side pane. This pane would be
> great to have also in the offline doc.
> Regards,
> -- 
>      /- Yves Bailly - Software developer   -\
>      \- Sescoi R&D  - http://www.sescoi.fr -/
> "The possible is done. The impossible is being done. For miracles,
> thanks to allow a little delay."
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