[Development] Qt for iOS - iOSStyle
andre.poenitz at mathematik.tu-chemnitz.de
Mon Mar 11 19:45:48 CET 2013
On Mon, Mar 11, 2013 at 08:37:19AM -0700, Thiago Macieira wrote:
> On segunda-feira, 11 de março de 2013 07.41.02, Jake Thomas Petroules wrote:
> > Jens claimed on the blog that the native look and feel matters less in the
> > mobile world because each app is fullscreen. I agree that it matters less,
> > but I disagree that it matters little enough for us to ignore it. I'd much
> > rather use real iOS-looking controls than simply slap on Fusion.
> The whole point is that you shouldn't use QtWidgets at all on mobile
> platforms. Just don't.
The point is that the current alternative is far from perfect as well.
I don't find it hard to accept that not everyone is happy to shift
compile time effort to runtime effort, or is willing or even able to
drop his established workflows and tools, even on mobile platforms.
Combined with the insight that the "old" widgets don't cut it in the
animated touch space and there's no resources to maintain two stacks
one might have expected a single, fully compilable stack with optional
script bindings on top as primary goal.
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