[Development] StereoViewport for Qt3D
Rutledge Shawn
Shawn.Rutledge at digia.com
Wed Nov 6 12:54:07 CET 2013
On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote:
> Secondly, I was missing a stereo option for the default QML Viewport
> element, and decided to have a look at the implementation in QGLView to
> see if I could port that to the QML Viewport element. Luckily this was
> quite easy (thanks to Qt3D being well designed) and I have uploaded the
> resulting StereoViewport element to a GitHub repository:
>
> https://github.com/dragly/stereoviewport
>
> This should compile with Qt5.1.1 and the latest master branch of Qt3D.
Cool. Are you using it with an Oculus Rift, 3D TV or something else?
>
> Now, I'm wondering if this feature should be a part of the original
> Viewport element. Should I contribute this into the main Qt3D
> repository? If so, what steps should I take before doing this, apart
> from those listed in the Qt Contributing Guidelines? I'm for instance
> not sure if I might have introduced some bugs or damaged any features of
> the original Viewport element. How should I verify that I haven't done so?
I don't know much about that but I'm sure you will get a reply from someone who does. But it sounds like a good feature to have.
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