[Development] New Qt 5.2 snapshot build #172

Adam Strzelecki ono at java.pl
Tue Nov 26 16:52:04 CET 2013

> Yeah. Unfortunately it's not that easy to fix, since the Qt versions / toolchains packages register themselves into Qt Creator.

Does it have to be so complicated? Why QtCreator just not figures out installed Qt versions upon next run if they are installed on well known location, otherwise just asks user.

Also Qt installer does really many unnecessary (obsolete) things considering supported OSX versions:

>> Also now way to not install documentation and examples:
>> https://bugreports.qt-project.org/browse/QTBUG-34870
> I personally don't see the point in such fine grain splits. It's a nightmare to test, and there are few people who care (otherwise https://bugreports.qt-project.org/browse/QTBUG-33121 would have been spotted by more people, I guess).

Right now the choice is really limited to:
(1) Installing QtCreator only
(2) Installing QtCreator+Qt frameworks
(3) Installing all above+Sources

The question is why then we need installer at all, if it has so minimal added value? Look at Xcode, everything embedded into Xcode.app. On Mac it is really ugly way to ship anything with own custom installer. Even Microsoft & Nvidia use native packages.

I have really Mac-centric point of view, but unfortunately Qt5 packaging is really Windows-centric, and that’s not the way Mac users like it. On Mac Qt4 was really close to what Xcode packaging was, not anymore for Qt5.

It is isn’t also Linux friendly, coz if it was it would be shipped as pair of RPM/DEB custom repos installing into /opt, not .run like custom installers. Again NVIDIA does it well. Also sooner or later someone has to create these packages to bundle with specific distro.

Finally if Qt installer framework has online installer capability, why not embed it into QtCreator itself and let user download Qt SDK components from the app. Need complete offline version? Ship both bare QtCreator and one with all components preinstalled.


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