[Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll

Agocs Laszlo laszlo.agocs at theqtcompany.com
Tue Dec 16 16:21:08 CET 2014


Hi,


It is not normal at all. In such builds no Qt DLLs should have a dependency on opengl32.dll, libEGL.dll or libGLESv2.dll.


BR,

Laszlo


________________________________
From: development-bounces+laszlo.agocs=theqtcompany.com at qt-project.org <development-bounces+laszlo.agocs=theqtcompany.com at qt-project.org> on behalf of Gunnar Roth <gunnar.roth at gmx.de>
Sent: Tuesday, December 16, 2014 4:19 PM
To: development at qt-project.org
Subject: [Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll

Hi,
when building a -opengl dynamic win32 config, gui still depends on libgles2.dll. Is this by intent? I thought the dynamic build would load the open gl dll dynamically and choose whatever suits best.
This also means that for a pure widget based app, i still have to deploy the angle dll.

Regards,
Gunnar
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