[Development] The Dynamic OpenGL on Windows Change

Sean Harmer sean.harmer at kdab.com
Fri Feb 28 15:39:25 CET 2014


On Friday 28 February 2014 14:53:02 Friedemann Kleint wrote:
> Hi,
> 
>  >Thank you. Sorry this means it gets reverted for now. I think we all
> 
> agree that having the common ES2 / desktop 2 subset magically work
> everywhere on Windows
> 
> Ok, technically speaking, how do we get this through the CI (considering
> the modules which have follow-up changes ..can we leave the
> functionality providing the isES()  function in place?

Sure, I think that's fine to leave in place. Only query I have around that is 
if it would make more sense being on the QOpenGLContext rather than 
QOpenGLFunctions. Thoughts?

Cheers,

Sean
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