[Development] About inheriting QBlitterPaintEngine from QGL2PaintEngineEx class
Jorgen Lind
jorgen.lind at digia.com
Tue Jul 15 09:39:09 CEST 2014
Hi,
>
> In my case the inter-operability is guaranteed by the fact the opengl libs
> I'm using come with
> a directfb/egl backend, i.e DirectFB surfaces are used as buffers where the
> GPU can daw.
>
> > When that is said, it will be a lot of work to base QBlitterPaintEngine
> >
> > on top of QOpenGL2PaintEngineEx, to give something that gives acceptable
> > performance.
>
> if it is feasible, I can have a look on it, but my big issue is that the
> QGL2PaintEngineEx is part of the QtOpenGL Module while the
> QBlitterPaintEngine is in the QtGui.
> And I can't find/see any clean way to isolate the QGL2PaintEngineEx
> declatartion/implementation and move it under QtGUI module.
> Could you give me some hints?
Ah, right. That's not a problem. When we did Qt5 a few of the QGL* classes
where replicated inside the QtGui module. To avoid name clashing they where
called QOpenGL* instead. So inside src/gui/opengl you will find
qopenglpaintengine_p.h which contains the class QOpenGL2PaintEngineEx, so you
can use this.
I think making QBlitterPaintEngine will lead to a bit of an odd architecture,
but if your confident that it will solve your problem, then know yourself out
:)
Jørgen
More information about the Development
mailing list