[Development] Access to depth and stencil buffers in QOpenGLFramebufferObject
Taylor Braun-Jones
taylor at braun-jones.org
Fri May 16 06:31:01 CEST 2014
Hi all,
I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
and trying to understand why QOpenGLFramebufferObject provides methods:
GLuint QOpenGLFramebufferObject::handle() const
GLuint QOpenGLFramebufferObject::texture() const
But not similar methods like:
GLuint QOpenGLFramebufferObject::depthBuffer() const
GLuint QOpenGLFramebufferObject::stencilBuffer() const
Was this this an oversight or intentional? If intentional, what's the
rationale?
Thanks,
Taylor
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