[Development] The dark side of QtMultimedia

Gianluca gmaxera at gmail.com
Mon Nov 17 17:49:37 CET 2014


Il giorno 17/nov/2014, alle ore 17:43, Thiago Macieira <thiago.macieira at intel.com> ha scritto:

> On Monday 17 November 2014 09:43:33 André Somers wrote:
>> Thiago Macieira schreef op 17-11-2014 01:48:
>>> Why do you want to render video non-fullscreen anyway on a device with
>>> a small screen? Once the user clicks the play button, go to full
>>> screen with rotation support.
>> 
>> What a short-sighted comment. I really respect you, but this comment
>> really misses the mark I think. Not every iOS device is a phone, and
>> even these can get rather large these days. 
> 
> Unless it's a 23" screen or larger, it's still small. Render the video full 
> screen.

That’s your opinion … and I’m sure I'm not the only in disagree with you !

> 
>> And don't you need to render controls? 
> 
> Yes, but I imagine that the video player has those controls already.

Can you explain this ? Maybe I’m stupid, but if I have some Qt Quick Item for play/pause button and close button, when the video start playing it goes full-screen and nothing behind it can be seen … so, there is not way to show controls.
What you mean video player has those control already !?! Where they are ?!?!


> 
>> You don't think rendering video's embedded in a larger
>> application is ever needed in for example a simple video editor (for
>> which a device like the iPad Air 2 is perfectly suitable in terms of
>> processing power)?
> 
> No, I don't think there's any need to render in a smaller frame except for 
> specialised applications like the video editor that you mentioned. Those 
> specialised applications that do video as their main functionality will not 
> use the generic multimedia framework from the OS anyway.
> 
>> IMHO, it is not up for framework developers to decide that user won't
>> need this kind of capability. It does need to be there, so application
>> developers can be creative in how they use video playback.
> 
> While it would be nice if we could render at any resolution, in any window, 
> with any dynamic overlay controls, rendering it fullscreen with generic 
> controls is better than nothing.
> 
> -- 
> Thiago Macieira - thiago.macieira (AT) intel.com
>  Software Architect - Intel Open Source Technology Center
> 
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