[Development] Qt3D on windows

Ray Donnelly mingw.android at gmail.com
Sun Oct 12 22:08:48 CEST 2014

On Sun, Oct 12, 2014 at 8:56 PM, Sean Harmer <sean.harmer at kdab.com> wrote:
> Hi,
> just a quick heads up that Qt3D's wip/newapi branch now displays content
> usign threaded rendering on windows. I've tested with MSVC 2012 OpenGL
> x86_64 build with nVidia driver. Your mileage may vary with other
> drivers, compilers and OpenGL configurations. I wouldn't be surprised to
> find a few places need tweaks with a dynamic OpenGL build.

Angle doesn't do multithreaded rendering, will it be possible to use
Qt3D on Angle?

> There's still a crash on exit bug which I'm working on but if people
> wish to contribute, using windows should now also be an option.
> We will also test some OpenGL ES 2/3 platforms soon and try to extend
> our CI coverage to these platforms.
> Cheers,
> Sean
> --
> Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
> Klarälvdalens Datakonsult AB, a KDAB Group company
> Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
> KDAB - Qt Experts - Platform-independent software solutions
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