[Development] OpenVG rendering backend to Qt Quick 2
Mikko Hurskainen
mikko.hurskainen at nomovok.com
Thu Sep 18 08:56:47 CEST 2014
Hi,
I am interested on working on Qt Quick 2 Scenegraph OpenVG rendering
backend. Few embedded devices have both OpenVG and OpenGL accelerators
available.
There are few interesting use cases for embedded devices:
* 2 display configurations, draw one with OpenVG and one with OpenGL
* OpenVG consumes less power, draw some applications with OpenVG. For
example more complex idle screen.
* Composite both OpenVG and OpenGL renderings into same display. Idea
here is that real-time critical items are rendered with OpenVG and
non-critical stuff with OpenGL
In Qt4 there was a OpenVG rendering backend, but that of course does not
fit directly into Scenegraph. Also I found that there has been a plan
for this kind of functionality in Qt Conference 2012, but I could not
find any results. Is there some (even partial) results available somewhere ?
How about technical feasibility. Scenegraph type rendering is in general
doable with OpenVG. The backend would need re-implementation to use
OpenVG primitives instead of OpenGL (ES). In general I think it should
be doable. Any opinions or possible pitfalls ?
With Best Regards,
-- Mikko Hurskainen
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