[Development] some questions about QtGamePad

Matthew Woehlke mwoehlke.floss at gmail.com
Mon Feb 15 21:34:46 CET 2016


On 2016-02-15 15:23, Matthew Woehlke wrote:
>> So I do not support expanding the scope of QtGamepad in the way you
>> propose, as I think if it belongs anywhere it is in a generic input API
>> (or you can always still just wrap SDL's input module pretty easily).
> 
> I might be more inclined to agree if there was already a QJoystick or
> some such. As is, I think, at best, you're putting the cart before the
> horse.

Let me put that differently. By artificially constraining QGamePad, you
are forcing people with needs that don't exactly conform to the
completely arbitrary limitations you have chosen to impose to *recreate
functionality that you are already using*. That's just... inconsiderate.

-- 
Matthew




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