[Development] about the Cocoa/Freetype fontengine
René J.V. Bertin
rjvbertin at gmail.com
Sat Dec 30 16:40:11 CET 2017
On Saturday December 30 2017 14:01:33 Jean-Michaël Celerier wrote:
[apologies, hit the wrong key]
> isn't this a common complaint actually :
> https://www.google.com/search?q=qt+quick+blurry+text ?
Let's put it this way: not common enough for neither the Qt nor the KWin developers to heed? ;)
> In my case I am for instance sometimes developing small UI software with
> some buttons, list, etc... and in this case I want the app to integrate
> nicely and blend in whatever the OS and the color scheme of the user of the
Of course. But you wouldn't mind if they actually look better, would you?
(Not that that's usually the case with "vanilla" cross-platform Qt software running on Mac; it tends to look as if designed for the visual and/or motor impaired).
A few more screenshots:
One could probably say that the FT+FC rendering shown in those images is not correct for certain glyphs. It's actually more correct than without the Infinality/Ultimate patches to FontConfig (with stock FC the result has a bit of a crushed, too flat look). The main goal for these patches probably lies more in obtaining a pleasant and highly legible quality rather than the most correct glyph shape.
> But the main app I work on is a music software for artists ; these
> generally have a *very strong* visual identity. We use our own CSS with
> etc... in this case it's a good thing to pop out from other software on
If you want I can share the fontconfig enabler patches for Mac with you, for experimentation (or even bundling).
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