[Development] QList

Philippe philwave at gmail.com
Mon Mar 27 09:22:09 CEST 2017

> (the API is lying here, btw: QPainer::drawPolygon(const QPoint *, int) 
> suggests that you can manage the storage youself to avoid using the heap. But 
> you do that only to have the paint engine create something expensive as a 
> QPainterPath first chance it gets).

No heap allocation if you use the QPointF version with the raster engine.
Nor QPainterPath created with the raster engine.


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