philwave at gmail.com
Mon Mar 27 09:22:09 CEST 2017
> (the API is lying here, btw: QPainer::drawPolygon(const QPoint *, int)
> suggests that you can manage the storage youself to avoid using the heap. But
> you do that only to have the paint engine create something expensive as a
> QPainterPath first chance it gets).
No heap allocation if you use the QPointF version with the raster engine.
Nor QPainterPath created with the raster engine.
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