[Development] Shadertools repo request and some words about state of graphics

Mike Krus mike.krus at kdab.com
Thu Apr 4 16:37:44 CEST 2019



> On 4 Apr 2019, at 15:06, Tuukka Turunen <tuukka.turunen at qt.io> wrote:
> 
> 
> 
> On 04/04/2019, 10.54, "Development on behalf of Mike Krus via Development" <development-bounces at qt-project.org on behalf of development at qt-project.org> wrote:
> 
>>   Since Qt 3D Studio now contains, for lack of a better word, a fork of much of Qt 3D, do you have ideas for that? And plans to integrate the work into main line Qt 3D?
> 
> Qt 3D Studio 2.3.0 runtime depends on Qt 3D of Qt 5.12.2, it is not a fork or Qt 3D. When developing Qt 3D Studio runtime 2.x we have actually already done a lot of work also in Qt 3D and there are not a whole lot of items that would be directly applicable to Qt 3D that are not already part of it. Some items may exist that could be brought over to Qt 3D, for example KTX package format. But in general there is not that much items that would be useful as part of Qt 3D, without the Qt 3D Studio.
maybe too strong a word. But https://blog.qt.io/blog/2019/04/01/qt-3d-studio-2-3-released/
mentions Dragon & Dragon Wings which unless I’m mistaken are more or less complete replacements
for Qt 3D’s rendering and animation backend respectively.


Mike

> Yours,
> 
> 	Tuukka 
> 

—
Mike Krus | mike.krus at kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
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