[Development] Does iMX6 support EGL on X11 feature?

Konstantin Tokarev annulen at yandex.ru
Fri Mar 22 20:23:55 CET 2019

22.03.2019, 22:21, "Denis Shienkov" <denis.shienkov at gmail.com>:
> Yes, it was 'wayland'.. I tried with any options.. E.g. with X11 it fails as:
> main.cpp:16:50: error: cannot convert 'Display* {aka _XDisplay*}' to 'EGLNativeDisplayType {aka _FBDisplay*}' in initialization
>>      EGLNativeDisplayType egldpy = XOpenDisplay("");
> it wants framebuffer??

Seems so

> so, I don't know what need to build EGL it with X11 on iMX6.

I never worked with iMX6, but I guess it may require X11-specific version of Vivante driver,
similarly to Mali


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