[Development] QT_XCB_NATIVE_PAINTING makes worse that without of it

Allan Sandfeld Jensen kde at carewolf.com
Sun Mar 24 09:51:13 CET 2019

On Sonntag, 24. März 2019 09:36:48 CET Denis Shienkov wrote:
> Allan,
>  > And typically using the OpenGL backed will be even faster unless you
> need to run X11 remotely.
> Do you mean that OpenGL via EGLFS, without of X11 is faster? For QtWidgets?
No, I mean that if you take X11 over the network and run a client remotely, 
the raster engine will require a higher bandwidth than the native X11 engine. 
If you run locally, the OpenGL engine is the fastest for stuff like image 
blitting  and scaling, but no need to use EGLFS.


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