[Development] QT_XCB_NATIVE_PAINTING makes worse that without of it
Uwe Rathmann
Uwe.Rathmann at tigertal.de
Sun Mar 24 11:40:07 CET 2019
On 3/24/19 10:41 AM, Allan Sandfeld Jensen wrote:
> Note though that the recommended way of doing hardware accelerated painting
> these days with Qt, is using QML or the QtQuick scenegraph from C++. QPainter
> being so sequential and imperative will never be able to take full advantage
> of OpenGL because the API wasn't designed for it.
For an application, where you have to draw a curve of many points, that
are changing with every frame I don't see how the scenegraph is
beneficial. And why do you consider imperative vs. declarative being
relevant here at all ?
Everything that happens before passing the points to the GPU is
overhead, what means doing native X11 or OpenGL calls should be best.
Uwe
More information about the Development
mailing list