[Development] QML 3 and JavaScript
Fabian Kosmale
fabian.kosmale at qt.io
Tue Nov 12 09:11:49 CET 2019
The point of maintaining the QML 2 engine is
- to still support live preview/editing of QML components,
- giving users the choice to actually have all of the power of
JavaScript, including closures, generators, the arguments object, etc.,
in their QML components,
- to not break thousands upon thousands of lines of existing QML 2 code
for people migrating from Qt 5 to QT 6
- and to have a JavaScript engine which at some point can finally send
QtScript into retirement
The reason for having QML 3 (as a strict subset of QML 2) is that by
adding some restrictions to QML we can significantly enhance the
tooling, and also make it possible to compile it to C++ for greater
performance.
The whole discussion about the QML execution engine doesn't however
preclude changes to core QtQuick and QtQuick.Controls 2 (which is what
Giuseppe was referring to), though the guiding principle here is still
to break as few code as possible.
Kind regards,
Fabian
Am 11.11.19 um 19:36 schrieb Kevin Kofler:
> [...]
> Then what's the point of maintaining the whole old version, if it won't be
> compatible anyway?
>
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Fabian Kosmale
Software Engineer
The Qt Company GmbH
Erich-Thilo-Str. 10
D-12489 Berlin
fabian.kosmale at qt.io
http://qt.io
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Juha Varelius, Mika Harjuaho
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