[Development] Moving math3d classes from GUI to CORE
laszlo.agocs at qt.io
Thu Jan 23 17:26:45 CET 2020
Indeed, getting some of the SSE work from Qt 3D into Gui could be useful as well.
When it comes to 3rd party solutions, the graphics stack would most likely be fine and happy with using glm (and so math3d could just go away), but that would mean pulling in more 3rd party dependencies, which is not necessarily ideal either. (in any case, that's a topic to be discussed separately)
And yes, Eigen is probably a good example of something Qt should not be pretending to be competing with.
From: Mike Krus <mike.krus at kdab.com>
Sent: Thursday, January 23, 2020 5:03 PM
To: Konstantin Tokarev <annulen at yandex.ru>
Cc: Laszlo Agocs <laszlo.agocs at qt.io>; Konstantin Shegunov <kshegunov at gmail.com>; Jaroslaw Kobus <Jaroslaw.Kobus at qt.io>; development at qt-project.org
Subject: Re: [Development] Moving math3d classes from GUI to CORE
> On 23 Jan 2020, at 14:36, Konstantin Tokarev <annulen at yandex.ru> wrote:
> 23.01.2020, 15:56, "Laszlo Agocs" <laszlo.agocs at qt.io>:
>> 4. Longer term, let's rather focus the energy on improving performance (via SSE, NEON) in math3d, as that would probably bring more benefits to Qt Quick and Quick 3D than spending effort on trying to get QtCore compete with existing linear algebra solutions out there.
> FWIW, "existing linear algebra solutions" like Eigen already implement SIMD support for many CPU architectures.
as does Qt3D
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