[Development] QProperty and library coding guide
Giuseppe D'Angelo
giuseppe.dangelo at kdab.com
Fri Jul 17 18:56:39 CEST 2020
Il 17/07/20 17:30, Thiago Macieira ha scritto:
> I will give a +2 for this patch, since I prefer it. That means adding
> properties doesn't imply an extra 8 bytes per class in the hierarchy. Imagine
> a user class hierarcy like QSctpSocket -> QTcpSocket -> QAbstractSocket ->
> QIODevice -> QObject. If each class has properties, that adds 40 bytes to the
> full size of QSctpSocket.
>
> [Yes, I know Qt-based classes should just put their properties in the d
> pointer, but users don't usually have d pointers]
Even with d pointers, how is that supposed to work? You still need the
dummy "property object" in the class where it's declared, right? That
would still add 1 byte to the class, although that can be folded into
the alignment.
What am I missing here?
>
> class QObject {
> QObjectPrivate *d_ptr;
> public:
> virtual ~QObject();
> union {
> P1 objectName;
> P2 somethingElse;
> };
> };
>
> /* alignof == 8, sizeof == 24
> (8 vptr + 8 d_ptr + 1 union + 7 padding) */
>
> class QWidget : public QObject /*, QPaintDevice, I know */
> {
> public:
> union {
> P3 visible;
> P4 geometry;
> };
> };
>
> /* alignof == 8, sizeof still 24
> (23 for the base class + 1 union + 6 padding) */
So in your example QSctpSocket would still be 24 bytes, because the
inheritance is not deep enough to make sizeof 32?
Thanks,
--
Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts
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