[Development] Version-controlling the SVGs of built-in icons
Giuseppe D'Angelo
giuseppe.dangelo at kdab.com
Fri Jun 18 15:22:21 CEST 2021
Hi,
On 18/06/2021 13:28, Edward Welbourne wrote:
> The very fact that we're generating PNGs at different resolutions from
> SVGs, when decent support for SVG would make that mostly redundant, says
> we should be fixing our SVG support (and making it efficient enough to
> make it practical to use it).
>
> Eddy, who illustrates geometry essays with hand-written inline SVGs.
Just to be The Grumpy One, this is:
1) an immense task given QtSVG is fundamentally unmaintained;
2) possibly an artistic anti-goal, given that artists want
* use of full SVG profile and not just tiny/basic profile (=
implementation nightmare)
* full control over SVG rendering, something hard to guarantee;
* (related) not to rebuild+run the application after changing a SVG see
if there's something wrong in Qt's rasterized results;
* control over *lower* resolutions where one typically retouches the
pre-rasterized results;
3) a performance hit unless a SVG icon cache is put in place. Do we
already a working, cross-platform one?
My 2 c,
--
Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts
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