[Development] [EXTERNAL EMAIL] Re: Removing Qt 3D from release configuration in dev branch

Mark De Wit mark.dewit at iesve.com
Mon Apr 8 13:23:27 CEST 2024


Hi everyone,

Also a Qt3D user here, and I would like to echo Harald’s sentiments– and a big thanks to Harald for saying my thoughts out loud.

I had already privately tried to communicate my thoughts to Tuukka on this subject, but here is my public take…

As the Qt champion inside my organisation, and someone who decided to take the leap of faith and build our latest 3D visualisation renderer on Qt3D, this is both a kick in the nuts with regards to how I see Qt, but has also (once again*) undermined my credibility within my organisation and our desire to use Qt.

My use case for Qt3D is an architectural visualisation tool.  The rendering pipeline is deeply integrated into our C++ back-end, based inside a CAD-type QtWidgets application.  I’m sorry, but I just cannot envision rewriting any of this in QtQuick or QtQuick3D, nor can I justify any of this to my employers.

Like Harald, I was hoping to see some communication about ongoing commitment with regards to Qt3D. I’d also expect to see some sort of detailed porting guide to QtQuick3D, at least so that I could assess the impact (but I won’t consider it at this stage).  The simple statement that QtQuick3D is a viable replacement does not help people like me.

BR,
Mark

* it’s happened before with the whole QtWebKit vs QtWebEngine transition which also blocked upgrades for several years as WebEngine was nowhere near feature compatible to QtWebKit for our use cases

From: Development <development-bounces at qt-project.org> On Behalf Of Harald Vistnes
Sent: 07 April 2024 12:07
To: Mike Krus <mike.krus at kdab.com>
Cc: Qt Project Development <development at qt-project.org>
Subject: [EXTERNAL EMAIL] Re: [Development] Removing Qt 3D from release configuration in dev branch

Hi,

For what it's worth, here is my feedback as a long time Qt3D user. I've been using Qt3D from the start when it was actively rewritten by Sean, Paul, Mike and others at KDAB. The promise then was that Qt3D would be the main 3D solution for Qt in the coming years. The API was nice, it was of course C++, it was LGPL and it seemed like a good fit for our project. So we used it. It had its issues, of course. I made a few contributions for missing features and bug fixes over the years.

For users like us, the choice of libraries is very important, as we're developing a tool that will have a lifetime of decades. So, we must be able to trust that the library will be available and maintained in the future. We also use QWidgets, which is stable and works great even if it has not been updated for years. That's OK, it's working nicely and it seems it will not go away.

Early in our development we made the mistake of starting with a promising 3D graphics library from Nvidia. That was suddenly no longer maintained and we had to rewrite our 3D code. The Qt3D promise at the time made us go for that.

I have to admit that this discussion made me think "fuck, now I have to rewrite the 3D code again". I've started to look for alternatives, even if it will be very painful. And it will not be QtQuick 3D! We have a complex use case, not just a static mesh that we want to have a nice visualization of on an embedded device with a few lines of QML.

Why create this uncertainty for users? Why not keep Qt3D in a "stable" state like QWidgets, available even if it is not actively developed anymore. It will be a big loss for C++ and LGPL developers to use Qt for 3D graphics.

Sure, I can build Qt and Qt3D from source in the future. I do now, already. But when I lose trust, I feel bad.

Have you any count of the number of projects or products that use Qt3D today? Are KDAB making any commitments to keep Qt3D running in future versions of Qt, like Qt 7 and beyond?

- Harald


søn. 7. apr. 2024 kl. 09:33 skrev Mike Krus via Development < development at qt-project.org<mailto:development at qt-project.org>>:
Hi

There’s no relationship crisis!

The topic is a legitimate thing to discuss and it was brought up here to get as much feedback as possible from the community.

Mike


On 6 Apr 2024, at 13:04, Mathias Hasselmann < mathias at taschenorakel.de<mailto:mathias at taschenorakel.de>> wrote:


I am really confused by this thread.

If I read Jani's mail correctly, the plan is:

    Keep everything as it is, except for adding Qt3D to the installers?

Or more exaggerated:

    Keep everything as it is, except for the official endorsement.

Or even more exaggerated:

    Keep everything as it is, except for the Qt users' convencience?

That's what it looks like to me from the very outside.

    How does this step help the users, the customers, the project, the product?

Am I exaggerating? Am I confused? Or is this all really just Qt Company and KDAB living out a relationship crisis at the expense of users and customers?
Regards, and sorry if I misunderstood things,
Mathias

Am 05.04.2024 um 07:11 schrieb Jani Heikkinen via Development:

Some comments  below



-----Original Message-----

From: Development <development-bounces at qt-project.org><mailto:development-bounces at qt-project.org> On Behalf Of Mike

Krus via Development

Sent: torstai 4. huhtikuuta 2024 17.14

To: Tuukka Turunen <tuukka.turunen at qt.io><mailto:tuukka.turunen at qt.io>

Cc: Qt Project Development <development at qt-project.org><mailto:development at qt-project.org>

Subject: Re: [Development] Removing Qt 3D from release configuration in dev

branch



Hi everyone



Disclaimer: I'm one of the contributors to Qt3D, and a KDAB employee.



As mentioned, early discussions have taken place between KDAB and tQtC

around this issue, although much needs to be clarified as to why, how and when

this happens.



As mentioned by Tuukka, Qt3D was introduced in Qt4 timeline, but didn't make it

into Qt5.

KDAB invested a lot of time in a complete rewrite of the module (don't think it

shares anything with the original) and it was made available sometime in the Qt 5

timeline.  Many contributions have been made since then, including in Qt6 with

the introduction of an RHI based backend (although to this day this doesn't have

feature parity with the GL backend due to limitations of RHI).



But since then things have settled down in the Qt6 branch, no major features have

been added. KDAB has continued to contribute bug fixes, and small features in

support of our clients. So development has indeed been very slow.



So hence came the discussions on retiring Qt3D. KDAB is ok on the principle and

committed to keep maintaining Qt3D in the same manor.



But there's a lot of implications.



So what does "removing qt3d from release configuration" mean for contributors?

- if CI remains, gerrit continue to check commits right? If so, the version of qt this

is built against

  remains controlled by the dependencies.yaml file?

Yes, that's possible and I think that's the idea behind Tuukka's proposal.



- but I also presume qt5.dev<https://eu-west-1.protection.sophos.com?d=qt5.dev&u=aHR0cDovL3F0NS5kZXY=&i=NjM4Nzc2ODAyOGY1OWYxM2ViNDUzNjg5&t=VWRDN3o4cjMrZGdjVHoxSW9pbm92Qnl6S2VPYWM0TUhvR1M0VEdUTVI0TT0=&h=6732fc908e63417581806659df247f02&s=AVNPUEhUT0NFTkNSWVBUSVaM5lEqADF9ZMzPJ0-3rStdp8yX-Ec4ffDBndxFeZ7rI9MnQT0x7fMSrum7pTwOihA> integration will no longer affect qt3d? ie there will no

automated checked that

  qt3d continues to build against the rest qt when that changes and the

dependencies.yaml won't  be

  updated automatically?

Not necessarily, we can add qt3d in the dependency update round as extra module if we want to do so. That way qtd3 would be checked pretty much like it is done today. The difference is that it won't block the dependency update round, release etc and won't be part of qt release (binary packages, src packages, git tags etc)



- no more automatic branching?

If we want to keep automatic branching we can still enable it.



- so how does versioning work? Would it be up to maintainer to decide when to

do branches, tags, releases?

If we remove qt3d from release configuration we don't add tags or include it in the release packages. If maintainer wants to "release" new version from qt3d I think it is possible but it shouldn't follow qt releasing schema etc. But what release means in this context? Git tag? src packages somewhere? From the releasing point of view I would not like to see that we remove qt3d from the official release configurations but then start releasing qt3d as its own release; it would just increase our workload...





  And what would be a good strategy for that?

- module life cycle in general needs to be defined.



And what does "removing qt3d from release configuration" mean for

users/developers?

- no longer in the installer, or tarballs?

True



- probably no longer in linux distributions?

- do ABI/API compatibility rules still apply?

- for new projects, no more C++ 3D scene graph API, and no more LGPL licensed

module to do 3d.

  At least not bundled with Qt?

- only way to get the code would be to check it out and build it?

I think this is the way to go.



br,

Jani





- given qt3d is a proper qt module (as opposed to a simple library), including qml

(and it's own) plugins, and

  that it was up to now installed along the rest of Qt, how much work will it be for

existing users to change

  their build to continue getting new versions of Qt3D?

- and finally, how do we warn users of the upcoming change?





While I have no problems with the aim of this, we need to figure out the

important details first before

pulling the trigger.







Mike





On 27 Mar 2024, at 08:39, Tuukka Turunen <tuukka.turunen at qt.io><mailto:tuukka.turunen at qt.io> wrote:



Hi,

 We have been discussing with KDAB about the future maintenance of Qt 3D

module. It is a quite large and complex module, which has for most use cases by

now been superseded by Qt Quick 3D. Since Qt 3D has been available for a long

time, it should continue to be available for those who still need it. It is also part of

all currently supported releases, which would continue to have it in upcoming

patch level releases.

 After discussing with KDAB (maintainer of Qt 3D) on how to proceed, we came

up with the following and also agreed that I'll summarize it for the Qt project

development list:

    * Qt 3D module is removed from official release configuration in the dev

branch, i.e. no longer part of the releases from Qt 6.8 onwards

    * Qt 3D continues to be part of Qt project, it continues to be covered by CI,

and available in the repository for those who want to use it

    * Even though not part of the release configuration, intention is to keep Qt 3D

working also with Qt 6.8

    * Qt 6.7 and older releases continue to have Qt 3D module in the upcoming

patch releases

Qt 3D module was initially developed for Qt 4 and then received a major

overhaul for Qt 5. It was also brought forward to Qt 6. Initially the idea was to

offer Qt 3D as a separate item in Qt 6.0 via package manage

(https://wiki.qt.io/Qt_6.0.0_Modules<https://eu-west-1.protection.sophos.com?d=qt.io&u=aHR0cHM6Ly93aWtpLnF0LmlvL1F0XzYuMC4wX01vZHVsZXM=&i=NjM4Nzc2ODAyOGY1OWYxM2ViNDUzNjg5&t=N3BqZ2swQVpjV2JCdFJ0aHk4SXZRTE9HTjJkdnF0SFpiQW9lbENJZ3h4QT0=&h=6732fc908e63417581806659df247f02&s=AVNPUEhUT0NFTkNSWVBUSVaM5lEqADF9ZMzPJ0-3rStdp8yX-Ec4ffDBndxFeZ7rI9MnQT0x7fMSrum7pTwOihA>), but since we were not able to make this

modularity successful, it was included to the release configuration along with the

other add-on modules. Qt Quick 3D is a later addition to Qt, originating from the

contribution from NVIDIA (https://www.qt.io/blog/2017/02/20/introducing-qt<https://eu-west-1.protection.sophos.com?d=qt.io&u=aHR0cHM6Ly93d3cucXQuaW8vYmxvZy8yMDE3LzAyLzIwL2ludHJvZHVjaW5nLXF0&i=NjM4Nzc2ODAyOGY1OWYxM2ViNDUzNjg5&t=NU9XZ1p1dndDeForMXNkeGV1ckNSQldZVzNoaklGUjE2NFpJeGhKRGhhST0=&h=6732fc908e63417581806659df247f02&s=AVNPUEhUT0NFTkNSWVBUSVaM5lEqADF9ZMzPJ0-3rStdp8yX-Ec4ffDBndxFeZ7rI9MnQT0x7fMSrum7pTwOihA>-

3d-studio), initially as a separate runtime, then refactored into Qt Quick 3D for Qt

5 to achieve better alignment with Qt Quick 2D and after that completely

reworked to be fully aligned with Qt Quick in Qt 6.

 Yours,

                 Tuukka

-

Mike Krus | mike.krus at kdab.com<mailto:mike.krus at kdab.com> | Senior Software Engineer & Teamlead

KDAB (UK) Ltd., a KDAB Group company

Tel: UK Office +44 1625 809908   Mobile +44 7833 491941

KDAB - The Qt Experts, C++, OpenGL Experts



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