[Development] Resurrecting QtGamepad

Arno Rehn a.rehn at menlosystems.com
Mon May 12 12:28:15 CEST 2025


Hi Andy,

On 12.05.2025 12:19, Andy Nichols wrote:
> I’m a bit confused about what’s being proposed/discussed here.  We did 
> revive QtGamepad, in so far as we integrated the changes I proposed a 
> couple of years ago.  That includes a module for recreating 95% of the 
> same API that was in QtGamepad in Qt 5.x, as well as many additional 
> features that have been requested during the lifetime of QtGamepad 
> (support for all joystick-like controllers with a lower level API 
> exposing buttons and axis’s etc). 

I guess we're equally confused :-) I was under the impression that the 
"new", revived QtGamepad was still in development and not yet 
functional. If that it is not the case, all the better!

> However, the QtGamepad module is not 
> part of Qt 6, so it doesn’t have access to the CI infrastructure so it 
> can and does break.  I’m not sure what is being proposed then.  Why not 
> just propose that the QtGamepad module be again included in qt5.git 
> (qt6) and re-added to the CI/packaging infrastructure?
> So that is if we’re considering giving official status to a “legacy” 
> port of the 5.15 version, I would rather us opt for just re-elevating 
> qtgamepad as it stands in the official repo now and preparing that one 
> for release as part of Qt 6.

If it works, yes! I'm all for it!

Cheers,
Arno

-- 
Arno Rehn
Principal Software Engineer
Tel +49 89 189 166 0
Fax +49 89 189 166 111
a.rehn at menlosystems.com
www.menlosystems.com

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